2013-03-09

A Theory of Fun for Game Design

A Theory of Fun for Game Design



GENERAL
A Theory of Fun (AGC 2003 keynote)
The original presentation in PDF format.
A Grammar of Gameplay
The GDC 2005 design presentation on game design atoms.
Why Games Matter
The Training Fall 2005 keynote.
A Theory of Fun: 10 Years Later
It has been ten years since the original talk that spawned the book! To celebrate, the GDC Online conference asked the author to present a new talk revisiting the material in the book given ten years' worth of new research and thinking.
Raph's Website
The author's website, featuring numerous articles on game design, online communities, literary criticism, and much more.
Raph's Store
Buy the author's merchandise related to the book A Theory of Fun for Game Design.
O'Reilly
Publishers of A Theory of Fun for Game Design.
Gamasutra excerpt
An excerpt covering all of chapter 5 from the book.