2013-06-07

Animation and Gaming Assignments for Term 3


  1. 100 Images: 10 each for March, April, May and June (in you GDocs Shared Folder AND embedded/displayed on your ePortfolio - see below)
  2. You should be finished building your ePortfolio and using it to display ALL your work  - see this post: Making Your ePortfolio and this post ePortfolio Assign Board Dump.
  3. 15-minute-game - see this post: Making a Game in 15 Minutes
  4. Your Challenge game assignment - either a race-to-the-end game, a territorial acquisition game, a collection game or an exploration game.  Remember, I DON'T want polish or theme; I am looking for multiple examples of play-testing - at least 10 - with notes of changes to game mechanics: additions, subtractions, doubling, etc. and how they effected game play.
  5. The Generic Tile game - by now, you should have completed the tiles, colour-coded them,  made a scoreboard and tried to play it at least once.  If not, time to move on;  the tile game is adapted from an early version of Carcassonne   (GSearch Carcassonne).  You are to create your own theme for this tile game - MLP, Tomb Raider, AOE, LOL, Disney, etc. 
  6. Major Game Design Project - you may do this as partners/group of three.  Together, in one big GDoc called "Major Game Design Project for [Names of Group Members]":
    1. brainstorm a list of at least 25 ideas for a game 
    2. make a list of the following - 
      • core “aesthetics” (the A in MDA); 
      • rule (mechanics - the M in MDA) or system; 
      • existing, proven design; 
      • technology;
      • materials from other sources;
      • narrative;
      • market research.
    3. match your brainstormed ideas into the categories from 2.
    4. each member of group pick 3 different ideas from #3 and quickly create for each (if you need help remember these notes How to Analyze a Game and Formal Elements:
      1. Goal
      2. Mechanics (Rules - Setup, Progression-of-Play, Victory Condition) 
      3. Order
      4. Player Interaction
      5. Resource(s)
    5. As a group, select the best of the lot from #4 to be the game you want to make.
    6. Develop your materials/gamebits and start playing.  Playtest at least half a dozen times, making notes about challenges you find and changes that you make.  (If you get stuck see this post).
    7. Polish up your materials, gamebits, board and instructions/rulesheet.
    8. Take pictures of/record everything and upload to your GDocs folder and publish to your ePortfolio.